Our Products
The Storybook Game
The Storybook Game™ is a never-ending story told differently every time. Create a unique story, one card at a time, memorizing the cards as they are played. Lunch box tin contains 54 illustrated cards and instructions. 2-4 players. Ages 4 and up.
Mighty Mind
Winner of Parents’ Choice Honor Toy and cited by child development experts, MightyMind® makes kids smarter.. Has 32 colorful design shapes, neatly contained in a plastic storage tray with numbered programmed puzzle cards. Encourages and entices a child to think. build complex designs, and solve puzzles without assistance. Builds confidence. No language required. Ages 3-8.
Man Bites Dog
Man Bites Dog™, Hilarious Headline Card Game. You’re dealt a hand of Headline Cards with words on them, each with a point value. When it’s your turn, consturct the headline that earns the highest points. . . And often the biggest laughs! The winner is the first to reach 500 points. 2-6 players. Ages 8 and up.
'Bouta Face
The Card Game With No Fronts, No Backs, No Numbers, No Suits; Just Fun Funny Faces To Match And Win. ‘Bouta Face challenges players to devise a variety of strategies that will help them correctly anticipate cards their opponents will discard into their match row, while simultaneously recalling all the faces hidden in their own match row. 2-4 players. Ages 8 to adult.
Vocabulary Cartoons; SAT Word Power II
Kids learn a word a minute and never forget it! Your students will learn those difficult-to-learn vocabulary words faster & easier than you ever thought possible, using humorous cartoons to illustrate the word. The cartoons create a mental image which is much easier to remember than a word. Makes vocabulary fun—like reading the comics. Students learn up to three times more words in independent school tests.
Vocabulary Cartoons; SAT Word Power
Kids learn a word a minute and never forget it! Your students will learn those difficult-to-learn vocabulary words faster & easier than you ever thought possible, using humorous cartoons to illustrate the word. The cartoons create a mental image which is much easier to remember than a word. Makes vocabulary fun—like reading the comics. Students learn up to three times more words in independent school tests.
Vocabulary Cartoons; Word Power Made Easy
Kids learn a word a minute and never forget it! Your students will learn those difficult-to-learn vocabulary words faster & easier than you ever thought possible, using humorous cartoons to illustrate the word. The cartoons create a mental image which is much easier to remember than a word. Makes vocabulary fun—like reading the comics. Students learn up to three times more words in independent school tests.
Math Mat Challenge
Get kids to think on their feet! Interactive talking floor mat with fast and crazy quiz games make learning math fun! Kids listen to the equation, do the math, then step on the right answer. The game gets faster as their scores get higher! Features six different games and two skill levels to reinforce numbers, counting, addition and subtraction up to the number 20. Great for classroom use. Mat measures 34″ in diameter. Requires 3 “AA” Batteries not included.
Light N Strike Math Game
Arcade-style game Sound effects, a light show and… math? Pumping energy into those humdrum sums, this game asks a math problem and lets kids use a soft mallet to whack in their answers. It’s reminiscent of the gopher-pounding arcade game that kids love, but this game is doing more than letting them hit at will: they’ll come away from the exhilarating experience better prepared for math class. Best of all, four different games in three levels of difficulty make this a game that will grow with your child. For 1 or more players.
Go To Press! A Grammer Game
Bring the excitement of a big-city newspaper to kids with this unique proofreading game that focuses on spelling, word usage, capitalization and punctuation. Players move from department to department finding and correcting errors in the headlines. The first player to create a complete newspaper by correctly editing and collecting a headline from each department, return to the boss’s office and say, “Go to press!” wins. Game cards feature questions asked in standardized-test format and are self checking with language rules printed at the bottom of each card. For 2 to 6 players. Ages 7 to 12
FunThinkers, Book 3
Self-checking learning centers grades pre-k and up. These selfchecking “Big Book” activities allow children to develop reading, math, and thinking skills as they work independently. Each laminated book contains 45 exciting games – a total of more than 700 challenging questions and 45 fun follow-up activities. Match Frame and color-coded tiles (sold separately) work with all three books.
Book 3 Ages 6-8 Grades 1-3 Game 1 .........What’s the Word? Game 2 .........Word Detective Game 3 ......... Letter Pairs Game 4 .........Missing Blends Game 5 ......... F or Th?1 Game 6 ......... Silent Letters Game 7 .........Word Search Game 8 ......... Take Away Game 9 .........Mixed-up Words Game 10 .......Word Play Game 11 .......Homophone Hunt Game 12 ....... Synonym Sound Game 13 .......Antonym Alert Game 14 .......Alphabetical Order Game 15 .......Missing Words Game 16 .......Make It Plural Game 17 ....... Picking Prefixes Game 18 ....... Two Words in One Game 19 ....... Sets Game 20 ....... Let’s Multiply Game 21 .......Multiplication Facts Game 22 .......More Multiplying Game 23 ....... Sharing Is Fun! Game 24 .......Dividing Up Game 25 .......Mirror Math Game 26 ....... Fractional Parts Game 27 .......Add the Pies! Game 28 ....... Bank on it Game 29 .......Dollars and Cents Game 30 .......Marking Time Game 31 .......Adding Hours Game 32 .......Measure Up! Game 33 ....... Roman Numerals Game 34 ....... Sentence Sense Game 35 ....... Calendar Fun Game 36 ....... Calendar Order Game 37 ....... Lots of Landforms Game 38 .......On the Go Game 39 ....... Size is Relative Game 40 .......Making Faces Game 41 ....... Cube City Game 42 ....... Stack ‘em Up Game 43 .......Going Fishing Game 44 ....... Leaves and Trees Game 45 ....... Be a Detective
FunThinkers, Book 2
Self-checking learning centers grades pre-k and up. These selfchecking “Big Book” activities allow children to develop reading, math, and thinking skills as they work independently. Each laminated book contains 45 exciting games – a total of more than 700 challenging questions and 45 fun follow-up activities. Match Frame and color-coded tiles (sold separately) work with all three books.
Book 2 Ages 5-7 Grades K-2 Game 1 .........Vowel Sounds Game 2 .........Short and Long Game 3 .........Sound of s Game 4 .........Beginning Blends Game 5 .........More Blends Game 6 .........Final Blends Game 7 .........Sh or Ch? Game 8 .........The Sounds of oo Game 9 .........Missing Sounds Game 10 .......Sounds the Same Game 11 .......Which Way? Game 12 .......Odd One Out Game 13 .......Just the Opposite Game 14 .......My Clothes Game 15 ..... School Days Game 16 .......Name That Shape Game 17 .......Add It Up! Game 18 .......Number Pairs Game 19 .......Number Line Fun Game 20 .......Add Three Numbers Game 21 .......Domino Addition Game 22 .......Take It Away! Game 23 .......Speedy Subtraction Game 24 .......Sweet Subtraction Game 25 .......What’s Missing? Game 26 .......Piece of Pie! Game 27 .......Fraction Fun! Game 28 .......Money Match Game 29 .......Money Matters Game 30 .......On the Hour Game 31 .......Time Marches On Game 32 .......Build It! Game 33 .......Life Cycles Game 34 .......Sign Language Game 35 .......Out of Sorts Game 36 .......Seasonal Fun Game 37 .......How Does It Feel? Game 38 .......Home, Sweet Home Game 39 .......Time to Eat! Game 40 .......What’s Next Game 41 .......Shape Search Game 42 .......Shaded Shapes Game 43 .......Outline Shapes Game 44 .......Circus Circles Game 45 .......Half and Half
FunThinkers, Book 1
Self-checking learning centers grades pre-k and up. These selfchecking “Big Book” activities allow children to develop reading, math, and thinking skills as they work independently. Each laminated book contains 45 exciting games – a total of more than 700 challenging questions and 45 fun follow-up activities. Match Frame and color-coded tiles (sold separately) work with all three books.
Book 1 Ages 4-6 Grades PreK-1 Game 1 ........ Colors Game 2 ........ Big and Little Game 3 ........ Topsy-turvy Game 4 ........ Front and back Game 5 ........ Go Fly a Kite Game 6 ........ Rhyme Time Game 7 ........ What’s Missing? Game 8 ........ Same Shapes Game 9 ........ Shape Up! Game 10 ...... Find a Match! Game 11 ...... Uppercase Letters Game 12 ...... Lowercase Letters Game 13 ...... It’s a Match! Game 14 ...... Matching Sounds Game 15 ...... More Sounds Game 16 ...... Beginning Sounds Game 17 ...... Letter Lookout Game 18 ...... Which One? Game 19 ...... Sound Off! Game 20 ...... Middle Sounds Game 21 ...... Spelling Sequence Game 22 ...... ABC Order Game 23 ...... Counting to 5 Game 24 ...... Numbers to 5 Game 25 ...... Counting to 10 Game 26 ...... Numbers to 10 Game 27 ...... Number, Please! Game 28 ...... Find the Number Game 29 ...... 1,2,3 Order Game 30 ...... Shape Count Game 31 ...... Number Detective Game 32 ...... Missing Numbers Game 33 ...... Picture Addition Game 34 ...... Add It Up! Game 35 ...... Picture Subtraction Game 36 ...... Heads or Tails? Game 37 ...... Who is It? Game 38 ...... What Shall I Wear? Game 39 ...... Whose Tools? Game 40 ...... Growing in Size Game 41 ...... Going Places Game 42 ...... What a Day! Game 43 ...... Making Faces Game 44 ...... Make a Square Game 45 ...... Crazy Cubes
FunThinkers Match Frame & Tile set
Use with FunThinkers self-checking workbooks to allow kids to work and learn independently. Students place the Match-Frame grid on an open workbook page and answer questions by moving tiles from the questions to the answers. To check answers, close the grid and turn it over; if answers are correct, the color pattern matches a printed answer key. Each 40-page book (sold separately) includes over 350 questions and all use the same Match-Frame.
Fun Math Kits, Addition
Using pictures and stories to associate a mental image with the math fact, this system was developed to teach basic math facts to students who learn differently. Flash cards, workbook and storybook included in each kit. One kit for multiplication, one kit for addition.
States and Capitals Game
This game makes it easy and fun to learn the states and their capitals. There is a card for each state and its capital. Each card shows a cartoon drawing designed to stimulate memorization through picture and word associations. On the back of each card there is an outline of the state and a dot to show where the state capital is located. A master list and complete map of the U.S. is included to practice state identification in context. Game instructions included.
Band Buddie Jump Rope
Make your own beautiful jump rope with this fun kit. Children can work on fine motor skills as they connect the brightly colored rubber bands and attach them to wooden handles. Kids can use the finished product for gross motor skills or to jump off some excess energy! Can be used indoors or outdoors (store out of direct sunlight to extend wear). This product is intended for use by children age 3 years and up.
Considering God's Creation, Teachers Manual & Student Workbook
A creative in-depth encounter with natural science from a biblical perspective. Adaptable for Second to Seventh Grade. A gigantic 272-page book plus Teacher’s Manual with free audio CD!
Student workbook has tear-out pages for each lesson that can be colored in.
Considering God’s Creation an elementary earth and life science program that was born out of our desire to introduce our own children to the Creator through His creation. We wanted them to have more than just information and facts about the world around them, so that they could make some of the spiritual connections that Jesus so often pointed out in nature. For example, when we study plants and are out working in the garden, it is a perfect opportunity to talk about how God provides for all His creation, to tell the story of the sower and the seeds, to talk about reaping what we sow, and to discuss how we will be known by our fruits.
We also wanted to teach our children to absolutely love science and to become scientist detectives. We wanted them to be able to accurately describe different kinds of plants and to classify them in the appropriate categories.
Each lesson begins with preparation directions . Then the vocabulary words are listed, with the meanings and language roots included. An introduction follows that is to be read aloud. Many of the lessons include a song which covers scientific definitions set to original music, but also have a spiritual application. Then an activity helps the student to further understand the concept. A Bible reading focuses on what God is teaching us about Himself through that particular aspect of creation. Then the children work individually on their notebooks. These pages are designed to be discovery pages, with pop-up windows, books within books, and all sorts of really neat kids stuff. You would then follow up with “Evolution Stumpers”, review questions, and perhaps something from the “Digging Deeper” section.
lessons are done orally with music and activities.
There are actually 36 lessons, but some of the lessons have several parts and can be divided
Wikki Stix - 48 stix pack
Pack of forty eight stix.
Wikki Stix - 24 stix pack
Pack of twenty four stix.
Wikki Stix - 10 stix pack
These reusable wax-covered strings are a wonderful resource for providing tactile input for hands-on learning. They come in a variety of colors and can be cut easily with scissors, but will not break or dry out. Wikki Stix can be shaped into models for demonstration purposes and their texture and color help maintain attention. They adhere to smooth surfaces, and any residue can be wiped away with a dry cloth or removed with lemon extract. Wikki Stix are an excellent choice for children who need to fidget with their hands because Wikki Stix are fun, versatile and allow for quiet movement.
BubbALoons - dozen
BubbALoons by the dozen
BubbALoons
Put some of the plastic goop on the end of a straw and gently blow to create touchable bubbles. If you are careful, they can last for an hour.
Fun Math Kits, Multiplication
Using pictures and stories to associate a mental image with the math fact, this system was developed to teach basic math facts to students who learn differently. Flash cards, workbook and storybook included in each kit. One kit for multiplication, one kit for addition.
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